Development Log 1
Order of
the Vulture
The original idea was
to have an open wold, a city and a few towns and more - basically way
too much for me to handle by myself with my own budget. I knew it was
a huge task to take on, but went though with it anyway and started to
make buildings, characters, items - quite a lot- so I did some
research by watching many shows. However at the moment the game is not an open world.
I set a few scenes up in Unity, made a few videos, trying a few things out.
At some point I decided to hire programmers to help. The 1st few hires were not ideal for the project so eventually The Knights of Unity were recruited. They have been a huge help so far and got sections completed on time and willing to help with any problems I ran myself into.
Order of the Vulture, is not complete yet. The alpha version is a rigid and linear outline, and all subject to change. At the moment at the start of each mission, the player starts off with nothing. But there will be the pocket knife nearby at the start of every mission. The game is currently held together with shoe strings and duct tape, but it works!
There is no save & load function, but there is a level code system in place. On each mission briefing, and also during the missions the level code is in the top left hand corner (F1, F2 keys to show the code).
Players are unable to save during a mission at this time.
Ultimately, if all goes
well it would be awesome to actually update the majority of content
in the game. This would require new artists who love the 80's, early 90s.
How to
play:
A,W,S,D = Move back & forth and strafe left to right.
I = Open inventory. Click on an item if you want to prepare to throw it. Crafting is explained later.
C = Crouch.
R = Roll
in the direction you want with the A,W,S,D keys and only while
crouched.
E = Pick up items,
enter vehicle, pick locks and taking out wire from certain targets,
IE old fridges, radios, snack machines, computers etc.
Left click
= Knock down an enemy.
Right click = Throw item. Not every item
makes a noise to distract guards.
Use the mouse to look
around.
ESC = Open up the in-game menu where there is a cheat to
enable the enemies visual field.
To start a mission, run to
the phone in the house boat kitchen.
Crafting
items:
To craft an object open your inventory using "I" key on your keyboard or "Y" on Xbox controller, you need to drag and drop materials onto the Materials window and your tool onto the Tool window. If you will get the recipe right after pressing craft button, an item will appear in your Inventory. The bottom text field will inform you about the item you have created.
To make the noise device, handy in the level 'Haywire', you need to make 2 items, and combine them with duct tape:
Tool: Knife - Small Speaker + Wire = Wired Speaker
Tool: Glue - Battery + Rubber Band = Battery Band
Tool: Duct Tape - Wired Speaker + Battery Band = Noise Device
Changing the key mapping:
When in the key mapping menu, press either W,S or arrow keys UP and DOWN to select the key you'd like to change. Press enter to access the change function and then press the key you'd like to use.
Current glitches in the game:
- At the start of a
mission the player might be moving forwards. To stop him, hit forwards
(W) and it should reset the moving function. - Sometimes the text
for items and other actions do not appear for very long, but the
function still works.
- If using the mouse to look around stops
working, try going into the inventory (I), click somewhere and then close it, or try pressing
ESC twice.
- Occasionally drifting
when landing on a platform such as a box (rare).
- The best way to avoid
the above two errors above, is to exit vehicles and perform actions
on flat ground.
- The jeeps / current vehicles in the game are in
the testing phase. (Not drive-able in the demo version)
- While in the jeep,
the player is invisible to AI.
- Crafting items can sometimes say
'Maybe, maybe not.' even though the item was crafted.
- Enemy AI
is basic and can occasionally get caught on edges.
- If the player goes to
exactly 0 percent health, the animation goes into a death animation
which is still being developed, and looks odd.
- First Aid Kits pick-ups
are in the experimental phase. They might work, they might not work –
use at own risk.
- If you spot any more glitches, feel free to
report them to Tobop Productions.
Thanks for reading!
Any questions
or comments? Feel free to contact Tobop Productions:
tobopstuff-at-gmail.com
Get Covert
Covert
Inspired by various 80s TV shows!
Status | In development |
Author | Tobop |
Genre | Action, Simulation |
Tags | all-ages, Crafting, Cult Classic, Escape Game, Singleplayer, suspense, Tactical, Third Person |
Languages | English |
More posts
- Development Log 6Dec 08, 2019
- Development Log 5Nov 29, 2018
- Development Log 4Nov 29, 2018
- Development Log 3Nov 26, 2018
- Development Log 2Nov 18, 2018
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